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Match Your Aim Across Games

Exact Physical 360° Rotational Distance & Verified Scope Multipliers. Zero bloat, zero paywalls.

CONVERT FROM
VAL

Valorant

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CONVERT TO
CS2

Counter-Strike 2

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Target Sensitivity
1.2727
Distance / 360° 40.82 cm
Imperial / 360° 16.07 in
Effective DPI (eDPI) 320
Estimated Pad Fit: XL Tournament Pad (>=45cm) 40.8 cm / 360°
25cm (M) 35cm (L) 45cm (XL) 90cm+ (Deskmat)

Counter-Strike 2 Configuration

Fast Apply
Console Command sensitivity 1.2727
Config Location \csgo\cfg\cs2_user_keys.vcfg
Engine Yaw Math 0.070000 ➔ 0.022000
Conversion Formula Sens × (0.07 / 0.022)

DPI Conversion Matrix

Mouse DPI Target Game Sens cm / 360° Feel Bracket

Why doesn't sensitivity transfer 1:1 natively?

Each game engine defines its own angular displacement per mouse count (yaw). For example, Valorant uses Riot's calibrated standard of 0.07° per tick, while Source/Source 2 engines (CS2) default to m_yaw 0.022. AimSync bridges these differing rotational coefficients so your physical mouse displacement on the desk remains exactly identical.

Does FOV affect this conversion?

This calculator preserves hipfire 360° rotational distance, ensuring muscle memory for turning and clearing corners stays intact regardless of FOV.

Where do the raw yaw values come from?

Engine multipliers are extracted directly from official developer SDKs, engine source repositories (Valve Source/Source 2 m_yaw 0.022, Riot ShooterEngine 0.07), and verified community telemetry. Unverified proprietary titles feature the Raw Yaw Override input for direct empirical adjustment.