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Match Your Aim Across Games

Exact Physical 360° Rotational Distance & Verified Scope Multipliers. Zero bloat, zero paywalls.

CONVERT FROM
BF2

Battlefield 2042

Click to change
CONVERT TO
CP7

Cyberpunk 2077

Click to change
Target Sensitivity
1.0000
Distance / 360° 173.18 cm
Imperial / 360° 68.18 in
Effective DPI (eDPI) 800
Estimated Pad Fit: XL Tournament Pad (>=45cm) 40.8 cm / 360°
25cm (M) 35cm (L) 45cm (XL) 90cm+ (Deskmat)

Detailed Engine & Conversion Mechanics: Battlefield 2042 to Cyberpunk 2077

Technical Breakdown

When porting your aim from Battlefield 2042 to Cyberpunk 2077, direct 1:1 number copying fails because of differences between the Frostbite and REDengine 4 camera rotation pipelines. Battlefield 2042 operates at an angular yaw multiplier of 0.0066 per mouse count, whereas Cyberpunk 2077 registers 0.0066 per tick.

Mathematical Conversion Ratio: To maintain an identical physical mousepad distance for 360° rotational clearing, multiply your current Battlefield 2042 sensitivity by exactly 1.0000.

Cyberpunk 2077 Console Command In-game Menu Slider
Cyberpunk 2077 Configuration File %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\UserSettings.json
Input Precision Limit 1 decimal place

💡 Optimization Notes for Cyberpunk 2077:

REDengine 4 provides independent vertical and horizontal mouse multipliers; ensure they are set equally.

DPI Conversion Matrix

Mouse DPI Target Game Sens cm / 360° Feel Bracket
400 DPI1.0000346.4 cmUltra-Low (Full Arm)
800 DPI1.0000173.2 cmUltra-Low (Full Arm)
1200 DPI1.0000115.5 cmUltra-Low (Full Arm)
1600 DPI1.000086.6 cmUltra-Low (Full Arm)
3200 DPI1.000043.3 cmTactical Low (Arm)

Why doesn't sensitivity transfer 1:1 natively?

Each game engine defines its own angular displacement per mouse count (yaw). For example, Valorant uses Riot's calibrated standard of 0.07° per tick, while Source/Source 2 engines (CS2) default to m_yaw 0.022. AimSync bridges these differing rotational coefficients so your physical mouse displacement on the desk remains exactly identical.

Does FOV affect this conversion?

This calculator preserves hipfire 360° rotational distance, ensuring muscle memory for turning and clearing corners stays intact regardless of FOV.

Where do the raw yaw values come from?

Engine multipliers are extracted directly from official developer SDKs, engine source repositories (Valve Source/Source 2 m_yaw 0.022, Riot ShooterEngine 0.07), and verified community telemetry. Unverified proprietary titles feature the Raw Yaw Override input for direct empirical adjustment.