🌐

Deadlock to Fortnite Sensitivity Converter

Exact Physical 360° Rotational Distance & Verified Scope Multipliers. Zero bloat, zero paywalls.

CONVERT FROM
DLK

Deadlock

Click to change
CONVERT TO
FTN

Fortnite

Click to change
Target Sensitivity
7.9208
Distance / 360° 25.98 cm
Imperial / 360° 10.23 in
Effective DPI (eDPI) 6337
Estimated Pad Fit: XL Tournament Pad (>=45cm) 40.8 cm / 360°
25cm (M) 35cm (L) 45cm (XL) 90cm+ (Deskmat)

Fortnite (Unreal Engine 5)

Fast Apply

When porting your aim from Deadlock to Fortnite, direct 1:1 number copying fails because of differences between the Source 2 and Unreal Engine 5 camera rotation pipelines. Deadlock operates at an angular yaw multiplier of 0.044 per mouse count, whereas Fortnite registers 0.005555 per tick.

Mathematical Conversion Ratio: To maintain an identical physical mousepad distance for 360° rotational clearing, multiply your current Deadlock sensitivity by exactly 7.9208.

Console Command In-game % Slider
Config Location %LOCALAPPDATA%\FortniteGame\Saved\Config\WindowsClient\GameUserSettings.ini
Engine Yaw Math 0.044000 ➔ 0.005555 [EMPIRICAL]
Conversion Formula Sens × 7.9208

💡 Optimization Notes for Fortnite:

Fortnite sensitivity represents a percentage scale where values correspond directly to in-game percentage numbers.

Related Conversions:

DPI Conversion Matrix

Mouse DPI Target Game Sens cm / 360° Feel Bracket
400 DPI7.920852.0 cmUltra-Low (Full Arm)
800 DPI7.920826.0 cmMedium (Arm/Wrist)
1200 DPI7.920817.3 cmHigh (Wrist / Speed)
1600 DPI7.920813.0 cmHigh (Wrist / Speed)
3200 DPI7.92086.5 cmHigh (Wrist / Speed)

Popular Sensitivity Conversions

Valorant to CS2 CS2 to Valorant Apex Legends to Valorant Valorant to Apex R6 Siege to CS2 Overwatch 2 to Valorant Fortnite to CS2 CoD to Valorant

Why doesn't sensitivity transfer 1:1 natively?

Each game engine defines its own angular displacement per mouse count (yaw). For example, Valorant uses Riot's calibrated standard of 0.07° per tick, while Source/Source 2 engines (CS2) default to m_yaw 0.022. AimSync bridges these differing rotational coefficients so your physical mouse displacement on the desk remains exactly identical.

Does FOV affect this conversion?

This calculator preserves hipfire 360° rotational distance, ensuring muscle memory for turning and clearing corners stays intact regardless of FOV.

Where do the raw yaw values come from?

Engine multipliers are extracted directly from official developer SDKs, engine source repositories (Valve Source/Source 2 m_yaw 0.022, Riot ShooterEngine 0.07), and verified community telemetry. Unverified proprietary titles feature the Raw Yaw Override input for direct empirical adjustment.