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Match Your Aim Across Games

Exact Physical 360° Rotational Distance & Verified Scope Multipliers. Zero bloat, zero paywalls.

CONVERT FROM
R6S

Rainbow Six Siege

Click to change
CONVERT TO
FTN

Fortnite

Click to change
Target Sensitivity
1.0297
Distance / 360° 199.83 cm
Imperial / 360° 78.67 in
Effective DPI (eDPI) 824
Estimated Pad Fit: XL Tournament Pad (>=45cm) 40.8 cm / 360°
25cm (M) 35cm (L) 45cm (XL) 90cm+ (Deskmat)

Detailed Engine & Conversion Mechanics: Rainbow Six Siege to Fortnite

Technical Breakdown

When porting your aim from Rainbow Six Siege to Fortnite, direct 1:1 number copying fails because of differences between the AnvilNext 2.0 and Unreal Engine 5 camera rotation pipelines. Rainbow Six Siege operates at an angular yaw multiplier of 0.00572 per mouse count, whereas Fortnite registers 0.005555 per tick.

Mathematical Conversion Ratio: To maintain an identical physical mousepad distance for 360° rotational clearing, multiply your current Rainbow Six Siege sensitivity by exactly 1.0297.

Fortnite Console Command In-game % Slider
Fortnite Configuration File %LOCALAPPDATA%\FortniteGame\Saved\Config\WindowsClient\GameUserSettings.ini
Input Precision Limit 4 decimal places (%)

💡 Optimization Notes for Fortnite:

Fortnite sensitivity represents a percentage scale where values correspond directly to in-game percentage numbers.

DPI Conversion Matrix

Mouse DPI Target Game Sens cm / 360° Feel Bracket
400 DPI1.0297399.7 cmUltra-Low (Full Arm)
800 DPI1.0297199.8 cmUltra-Low (Full Arm)
1200 DPI1.0297133.2 cmUltra-Low (Full Arm)
1600 DPI1.029799.9 cmUltra-Low (Full Arm)
3200 DPI1.029750.0 cmTactical Low (Arm)

Why doesn't sensitivity transfer 1:1 natively?

Each game engine defines its own angular displacement per mouse count (yaw). For example, Valorant uses Riot's calibrated standard of 0.07° per tick, while Source/Source 2 engines (CS2) default to m_yaw 0.022. AimSync bridges these differing rotational coefficients so your physical mouse displacement on the desk remains exactly identical.

Does FOV affect this conversion?

This calculator preserves hipfire 360° rotational distance, ensuring muscle memory for turning and clearing corners stays intact regardless of FOV.

Where do the raw yaw values come from?

Engine multipliers are extracted directly from official developer SDKs, engine source repositories (Valve Source/Source 2 m_yaw 0.022, Riot ShooterEngine 0.07), and verified community telemetry. Unverified proprietary titles feature the Raw Yaw Override input for direct empirical adjustment.