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Match Your Aim Across Games

Exact Physical 360° Rotational Distance & Verified Scope Multipliers. Zero bloat, zero paywalls.

CONVERT FROM
VAL

Valorant

Click to change
CONVERT TO
R6S

Rainbow Six Siege

Click to change
Target Sensitivity
12.2378
Distance / 360° 16.33 cm
Imperial / 360° 6.43 in
Effective DPI (eDPI) 9790
Estimated Pad Fit: XL Tournament Pad (>=45cm) 40.8 cm / 360°
25cm (M) 35cm (L) 45cm (XL) 90cm+ (Deskmat)

Detailed Engine & Conversion Mechanics: Valorant to Rainbow Six Siege

Technical Breakdown

When porting your aim from Valorant to Rainbow Six Siege, direct 1:1 number copying fails because of differences between the Unreal Engine 4 and AnvilNext 2.0 camera rotation pipelines. Valorant operates at an angular yaw multiplier of 0.07 per mouse count, whereas Rainbow Six Siege registers 0.00572 per tick.

Mathematical Conversion Ratio: To maintain an identical physical mousepad distance for 360° rotational clearing, multiply your current Valorant sensitivity by exactly 12.2378.

Rainbow Six Siege Console Command MouseSensitivityMultiplierUnit in INI
Rainbow Six Siege Configuration File %USERPROFILE%\Documents\My Games\Rainbow Six - Siege\GameSettings.ini
Input Precision Limit Slider (1-100)

💡 Optimization Notes for Rainbow Six Siege:

Siege uses discrete in-game slider integers multiplied by MouseSensitivityMultiplierUnit. Fractional precision can be configured via GameSettings.ini.

DPI Conversion Matrix

Mouse DPI Target Game Sens cm / 360° Feel Bracket
400 DPI12.237832.7 cmMedium (Arm/Wrist)
800 DPI12.237816.3 cmHigh (Wrist / Speed)
1200 DPI12.237810.9 cmHigh (Wrist / Speed)
1600 DPI12.23788.2 cmHigh (Wrist / Speed)
3200 DPI12.23784.1 cmHigh (Wrist / Speed)

Why doesn't sensitivity transfer 1:1 natively?

Each game engine defines its own angular displacement per mouse count (yaw). For example, Valorant uses Riot's calibrated standard of 0.07° per tick, while Source/Source 2 engines (CS2) default to m_yaw 0.022. AimSync bridges these differing rotational coefficients so your physical mouse displacement on the desk remains exactly identical.

Does FOV affect this conversion?

This calculator preserves hipfire 360° rotational distance, ensuring muscle memory for turning and clearing corners stays intact regardless of FOV.

Where do the raw yaw values come from?

Engine multipliers are extracted directly from official developer SDKs, engine source repositories (Valve Source/Source 2 m_yaw 0.022, Riot ShooterEngine 0.07), and verified community telemetry. Unverified proprietary titles feature the Raw Yaw Override input for direct empirical adjustment.